July 10, 2010
Girls, Gaming, and Gender: An Interview with Game Designer and Researcher Jennifer Jenson (Part One)
A few weeks ago, I received an email from Mindy Faber, the co-organizer of The 3G Summit: The Future of Girls, Gaming and Gender which she described to me as "a visionary 4-day initiative that brings 50 urban teenage girls together with five leading women game designers and scholars for intensive dialogue, inquiry, game-play, and mentorship. It is organized by Open Youth Networks, Interactive Arts and Media and The Institute for Study of Women and Gender in Arts and Media at Columbia College." The designers involved with the event look like a who's who of women who have been doing cutting edge thinking about gender and games and who have also been demonstrating the potentials for developing alternative models of game and play (including two associated with the University of Southern California):
via Feminist Frequency, via Kathy Cleland - this is a great post and finally! someone is noticing things like the conflation of girl behaviour and novice behaviour in studies. Also of great interest to me, having just been reading the debunking of Levitt's 'access to abortion post Roe v Wade caused big drop in crime in US' by Kahane, who did a large international follow up which found no correlation between abortion access and crime rate.
What Kahane found was a significant drop in crime round about the same time in many other countries. Larry Katz, a labor economist, suggests that the proliferation of video games at that time as a low cost activity for youth of criminal potential may be responsible for drop in crime rates.